Get ready to jam! In preparation for our Winter #ue4jam, Tom is going to discuss some best practices for quickly getting a game up and running. He’ll touch on some UE4 basics, show how to get your team using Perforce, SVN or GitHub, and demonstrate our new game jam toolkit. Finally, he’ll briefly cover wrapping up your game, testing it and getting it packaged up for distribution. The theme will be announced at the end of the livestream.
NEWS
Divine Intervention – A Behind-the-Scenes Look at the Development of the AR God Simulator ARrived
https://www.unrealengine.com/en-US/blog/divine-intervention—a-behind-the-scenes-look-at-the-development-of-the-ar-god-simulator-arrived
How Unreal Engine Helped Q.U.B.E. 2 Achieve Stunning Environments and Level Design
https://www.unrealengine.com/en-US/blog/how-unreal-engine-helped-q-u-b-e-2-achieve-stunning-environments-and-level-design
COMMUNITY SPOTLIGHT
The Resistance
https://forums.unrealengine.com/community/work-in-progress/1364232
Alien Seasons
https://forums.unrealengine.com/community/released-projects/1423671
Goblin From Harry Potter
https://forums.unrealengine.com/community/released-projects/1423190-goblin-from-harry-potter-realtime-ue-4-project
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1424915