Why I Chose Cloud 9
“Run in the Cloud,” what would this mean? First, my code could run from the Cloud 9 environment (in the cloud). And second, more interestingly, I could use the Cloud 9 IDE instead of Visual Studio.
Developing with the Cloud
The Cloud 9 IDE is entirely web-based, no downloads necessary. Since the Cloud9 IDE is a web application, you can develop your game from wherever you can run a web browser (even on a Chromebook).
The development environment can be customized in a number of ways. I chose the HTML5 workspace template, which includes its own virtual web server. This is an important point since, according to the documentation, Phaser is required to be run from a web server.
To run my game on the virtual web server, I open my game page (index.html) and click on the Run button in the menu. The output in the terminal window shows the web server starting up and then provides a link to my game. Clicking on the link opens my game into a new browser tab.
This web server is useful in the development and testing phase. However, for a more permanent home for your game, I would recommend a hosting service. For my game project, I am using GitHub Pages.
I signed into Cloud9 using my GitHub account, so my workspace was already set up to have access to my repositories there. With my project on GitHub, I can work in a more traditional IDE like Visual Studio and push my changes to my git repository. I can then pull those changes down to the Cloud9 environment and vice versa. Cloud9 also supports integration with BitBucket repositories.
Is Cloud 9 for You?
If you don’t want to use a git repository for file management, the Cloud9 IDE supports uploading and downloading your files directly.
Cloud9 has many more features and options than I’ve mentioned here. If you have an interest in a cloud-based development environment, I would say that Cloud9 is a great starting point.
Here are some features of note within the Cloud9 IDE:
~ Marvin Sevilla
Subscribe to #YGD email list. Receive updates, game dev news, tutorials and much more… all to help you make your video game.
- Series Workshop 1: Intro to GitHub
- Unreal Studio Launch Event – Experience Design
- Tilemap: Prefab Brush
- Unreal Engine 4.20 is Here!
- Tech Talk: Micronaut: Launching the micro future with James Kleeh