WFC Dungeon | Part 2 | Basic Layout using WFC

ALL THE LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/wfc-dungeon-generator/

Now that you have the points and can see the level taking shape, the next step is to start assigning references to geometry in UE4 so that the points can be populated with assets. This will involve tools such as the Attribute Value Replace node which allows you to more easily assign Blueprint references.

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