Virtual Production and Extended Reality are new terms for real-time content production, and they’ve captured the imagination of many producers who’d typically be working in live events. Join us for an orientation to VP, content production pipelines, strategies for managing work on a tight calendar, strategies for collaborating as a team, and the differences between the real-time engines I work with: Notch, Unreal and Touchdesigner.
Ted Pallas is the founder of Savages, a small studio serving real-time content needs for concerts, live events and extended reality. Recent studio clients include Satore Studio, Integrated Visions, Worldstage Inc, Monstercat, Audi, BMW, Atticus Finch and Sophia Saze. In addition to daily Houdini use, Ted spends a lot of time driving Notch, Unreal and Disguise media servers.