VEX Isn’t Scary | Part 3 | Functions


Next you will begin using Functions. Functions are pieces of code that you can call upon to shorten your code and make your life easier. They are a core part of VEX and can be used for a wide variety of actions. In this part, you use a few functions including set( ), rand( ) and removepoint( ). You will also learn about geometry handles and the existence of global variables such as@Frame.

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