In this talk, DNEG FX Lead & destruction-specialist Keith Kamholz discusses his preferred workflow for RBD-based vehicle destruction. He will cover asset preparation, building flexible dynamic RBD rigs, the simulation itself, and how to apply that simulation to the final render geometry. He’ll also discuss various techniques for working with input animation and for shattering various types of glass.
Keith Kamholz is a Lead FX Technical Director at DNEG, and he has previously worked at Industrial Light & Magic, Blue Sky Studios, Tippett Studio, and Framestore NY. He also teaches a Destruction FX class online for CGMA. He’s worked on ~20 feature films, with credit highlights including Pacific Rim: Uprising, Venom, Transformers: Age of Extinction, Captain America: The Winter Soldier, & Ice Age: Continental Drift. Keith has also presented some of his destruction techniques at SIGGRAPH 2018, courtesy of SideFX. He earned a dual-major B.A. in Computer Science & Media Study at SUNY Buffalo, and an M.S. in Digital Imaging and Design at NYU’s CADA.