In this 3ds Max tutorial, you unwrap the texture coordinates on the low-poly column, in preparation to extract normal maps.
Level: Intermediate
Recorded in: 3ds Max 2016
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip
This tutorial is intended for use with 3ds Max version 2016 or higher.
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