Using Normal Maps in 3ds Max – Part 4 – Unwrapping

In this 3ds Max tutorial, you unwrap the texture coordinates on the low-poly column, in preparation to extract normal maps.
Level: Intermediate
Recorded in: 3ds Max 2016
Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip

This tutorial is intended for use with 3ds Max version 2016 or higher.

► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials

Leave a Reply

Your email address will not be published. Required fields are marked *