Unity at GDC – Spatial audio and immersion: VR’s second sense

Unity at GDC – Spatial audio and immersion: VR’s second sense

March 21, 1:15pm (San Francisco) – Learn how to increase the immersion of your VR, AR, gaming, and YouTube experiences using the Resonance Audio SDK. We’ll cover the basics to advanced capabilities like near-field rendering, geometry-based reverb baking, cross-platform support, as well as how to optimize your app performance without sacrificing quality on mobile and desktop platforms.

Speakers:
Eric Mauskopf, Product Manager at Google
Ian Kelly, Software Engineer at Google
Marcin Gorzel, Software Engineer at Google

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