March 19, 2018 (San Francisco) – Natalya Tatarchuk (Director of Graphics) shares Unity’s plans for next level rendering and improvements to graphics and artist workflows. Silvia Rasheva (Producer, Demo Team) shares background on Unity’s Demo Team and their latest creation, Book of the Dead.
To find out more about next level rendering and upcoming graphical improvements, check out: https://blogs.unity3d.com/2018/03/20/unity-unveils-2018-roadmap-at-gdc/
To see more from the Demo Team: https://unity3d.com/unity/demos
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