Unity at GDC – C# to Machine Code

March 23, 2:30 pm (San Francisco) – Get an overview of the performance initiatives underway at Unity and share a deeper look at the technology developed to transform high-level C# code to efficient machine code. Dive into examples and look at traditional C++ engine code and compiler output to compare with our approach. Gain a better understanding of how Unity is solving the problem of optimizing game code and the technology that we’ve built to enable our solution.

Speaker:
Andreas Fredriksson, Principal Engineer at Unity

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