In this Unreal Engine livestream SideFX Game Technical Artist Paul Ambrosiussen shows a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth”, created in partnership with Quixel and Unreal Engine for GDC 2019.
Houdini: https://www.sidefx.com/
Unreal Engine: https://www.unrealengine.com
Quixel Megascans: https://quixel.com/