UE4 Livestream – Rebirth: Worldbuilding with Houdini

In this Unreal Engine livestream SideFX Game Technical Artist Paul Ambrosiussen shows a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth”, created in partnership with Quixel and Unreal Engine for GDC 2019.

Houdini: https://www.sidefx.com/

Unreal Engine: https://www.unrealengine.com

Quixel Megascans: https://quixel.com/

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