UE4 Livestream – Rebirth: Worldbuilding with Houdini

UE4 Livestream – Rebirth: Worldbuilding with Houdini

In this Unreal Engine livestream SideFX Game Technical Artist Paul Ambrosiussen shows a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth”, created in partnership with Quixel and Unreal Engine for GDC 2019.

Houdini: https://www.sidefx.com/

Unreal Engine: https://www.unrealengine.com

Quixel Megascans: https://quixel.com/

Similar Posts:

Leave a Reply

Your email address will not be published. Required fields are marked *