Twitch: Rigging Helmet Pt. 6

Expand the video description for downloads and chapters!

This is a cut version of the stream. The full version is available on Twitch.

Downloadable project (start):

https://esotericsoftware.com/files/projects/twitch/twitch-20200710-BMaavZ-2J_U.zip

Downloadable project (end):
https://esotericsoftware.com/files/projects/twitch/twitch-20200717-WVLZCfitpdE.zip

Get Spine:
http://esotericsoftware.com

Art by Natalia Marcos and Siniša “Sinke” Mataić.

Home


Follow Erika live as she creates assets for Spine on Twitch:
https://www.twitch.tv/esotericsoftware
All the videos and the shareable files:
http://esotericsoftware.com/spine-twitch
Youtube playlist:

Video chapters:

00:01 Introduction
01:33 Turning the attachments into meshes for the North and North-East directions.
02:25 Binding the meshes to the root
03:25 Creating detailed meshes for all the missing directions
04:15 Offset animation tip for beginners
07:28 Creating more meshes
08:10 Adding new frames to the turnaround animation
09:10 Matching the bones to the new assets
09:46 Using transform copy to match the position of bones at different frames
13:00 Restoring the shoulder IKs after mirroring the bones
13:24 Aligning the legs perfectly without bending the IK
14:30 Binding all the meshes to their respective bones in the turnaround animation
15:24 Adding a container bone to facilitate mirroring Helmet
16:44 Creating a test animation to test the weights
18:49 Using the container to create the complete turnaround
19:50 Binding and weighting some missing meshes
20:08 Final result and considerations

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