Tips and tricks for improving VR Game Dev Workflows | Maria Mishurenko | HOUDINI HIVE GAMEDEV

Making a VR action game from start to finish with a team of 3 is more than challenging! However, with the power of Houdini, Vex, Python and some imagination, it’s entirely possible. In this talk, Maria will share handy tips and tricks for improving many aspects of virtual reality game development workflows such as making concept art sketches, optimizing visual effects, generating procedural characters, rapidly iterating on level designs and even creating and rendering game key art.

Maria Mishurenko is an award-winning virtual and augmented reality developer, artist and game designer based in Brooklyn, New York. She is also a co-founder of the design studio Synesthetic Echo, which focuses on creating interactive experiences for emerging technology. Her recent virtual reality game Bizarre Barber was funded by Oculus and NYU Game Center Incubator.

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