[Presented in English with Japanese translation]
Luigi delves into how he uses Houdini to bridge the two mediums of sculpture and CGI – using computer graphics to explore new sculptural forms and ways to create.
Luigi Honorat is a French artist based in Tokyo, Japan. A self-taught CG artist, he studied sculpture at Musashino Art University in Tokyo, where he is currently a lecturer. He employs sculptural principles to inform his practice in computer graphics. In all his work, Honorat searches for the balance between the slow pace and proximity to materials of physical sculpture making and the very fast pace of digital media making. His practice focuses on the meaning of reality and virtuality, matter and data, beauty and the uncanny.