Houdini’s powerful material context, combined with Mantra, allows for a new way of texturing high resolution assets. Quixel’s high quality Megascans are a great compliment to that workflow; allow Luiz to teach you the fundamentals of Houdini shaders, and how to bake that information down to game ready assets.
- Scan Data & Procedural Workflows: Behind the Scenes of Rebirth | Luiz Kruel & Galen Davis | GDC …
- UE4 Livestream – Rebirth: Worldbuilding with Houdini
- Simplifying Indie GameDev Workflows | Luis Garcia | GDC 2019
- “Game” Development Tools | Luiz Kruel | SIGGRAPH 2019
- Houdini Tools for Unity VFX Graph | Thomas Iché | GDC 2019