Texturing in Houdini using Quixel Megascans | Luiz Kruel | GDC 2018

Texturing in Houdini using Quixel Megascans | Luiz Kruel | GDC 2018

Houdini’s powerful material context, combined with Mantra, allows for a new way of texturing high resolution assets. Quixel’s high quality Megascans are a great compliment to that workflow; allow Luiz to teach you the fundamentals of Houdini shaders, and how to bake that information down to game ready assets.

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