Houdini’s powerful material context, combined with Mantra, allows for a new way of texturing high resolution assets. Quixel’s high quality Megascans are a great compliment to that workflow; allow Luiz to teach you the fundamentals of Houdini shaders, and how to bake that information down to game ready assets.
- Automated Photogrammetry To Game Res Pipeline | Luiz Kruel | GDC 2018
- Houdini Game Tools | Luiz Kruel, Mike Lyndon, Paul Ambrosiussen | ILLUME Webinar – Halloween Edition
- Game Development Tips and Tricks | Luiz Kruel | GDC 2018
- Game Development Made Easy Using Houdini | Paul Ambrosiussen | GDC 2018
- Make More Assets | Rob Stauffer | GDC 2018