Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more. On October 2, SideFXRead More →

Learn about the new features in Houdini 16.5 – by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer). SNEAK PEEK SUMMARY: https://vimeo.com/239828144 The Houdini 16.5 release date is November 7th.Read More →

It’s late-September and we all know what that means …Winter is coming… Matthew Rouleau – a VFX Supervisor at Rodeo FX in Montreal – takes us behind the scenes of Game of Thrones Season 6. Matthew talks about using Houdini to deliver film-quality shots on a TV schedule – includingRead More →

Here’s a look at some of the amazing games and VR projects that Houdini artists have been working on! Coming to GDC 2017? Visit our booth or Houdini SkillDev Workshop – more info here: sidefx.com/community/gdc-2017/ REEL CREDITS: Adrian Lazar Planet Alpha 31 Axis Animation Dawn of War III eXiin AryRead More →

Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 12 which offers a wealth of new features and performance enhancements making it easier for CG artists to accomplish more and iterate faster. For more information on thisRead More →

Page 1 of 3
1 2 3