In this video, Zap introduces users to best practices for working with PBR materials, now fully supported in 3ds Max. Level: Intermediate Recorded in: 3ds Max 2019.3 This tutorial is intended for use with 3ds Max version 2019.3 or higher. ► Visit AREA by Autodesk to find answers to yourRead More →

Files Used (4GB): http://areadownloads.autodesk.com/wdm/maya/hyperspacemadness.zip Be sure to set your project to the root hsm folder before opening. Open hsmsequenceBECHBECH_0130_publishanimmayabech_0130_lighting_v02_lc.ma to see the completed shot. Create great looking lighting and effects in real-time in Maya’s viewport to produce more effective animation previews, or Previs renders. We’d love to see your work!Read More →

Running into odd shading shading in Maya’s viewport? Check out this simple quick fix. Art by Paul Tosca. Check out his fantastic artwork here: https://www.artstation.com/paultosca For more details on setting Color Management rules, see http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-631C665F-3092-4B2B-90B7-2A94158870C9 For more details on applying Color Management policy studio-wide, see https://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-AE1F72ED-FA00-4E81-8027-785E3D6058F7Read More →

In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-UI_vp-quality.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREA byRead More →