Files Used (4GB): http://areadownloads.autodesk.com/wdm/maya/hyperspacemadness.zip Be sure to set your project to the root hsm folder before opening. Open hsmsequenceBECHBECH_0130_publishanimmayabech_0130_lighting_v02_lc.ma to see the completed shot. Create great looking lighting and effects in real-time in Maya’s viewport to produce more effective animation previews, or Previs renders. We’d love to see your work!
Running into odd shading shading in Maya’s viewport? Check out this simple quick fix. Art by Paul Tosca. Check out his fantastic artwork here: https://www.artstation.com/paultosca For more details on setting Color Management rules, see http://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-631C665F-3092-4B2B-90B7-2A94158870C9 For more details on applying Color Management policy studio-wide, see https://help.autodesk.com/view/MAYAUL/2018/ENU/?guid=GUID-AE1F72ED-FA00-4E81-8027-785E3D6058F7
In this tutorial, you learn to control the quality of viewport feedback, especially when displaying textures and background images. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-UI_vp-quality.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREA by