Learn about the new features in Houdini 16.5 – by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer). SNEAK PEEK SUMMARY: https://vimeo.com/239828144 The Houdini 16.5 release date is November 7th.Read More →

It’s late-September and we all know what that means …Winter is coming… Matthew Rouleau – a VFX Supervisor at Rodeo FX in Montreal – takes us behind the scenes of Game of Thrones Season 6. Matthew talks about using Houdini to deliver film-quality shots on a TV schedule – includingRead More →

SideFX is proud to present the 2017 Demo Reel featuring the amazing work of Houdini customers worldwide. The shots in this reel are a small sampling of the creativity and hard work performed by the Houdini community of artists. Congratulations to all the artists and studios responsible for these fantasticRead More →

In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX exporter, and the new Vertex Animation Texture workflows to get meshes withRead More →

We talk with Paris, France-based Mikros Image on their VFX work for feature films, commercials, animation, music videos etc – with a look at two recent projects: (1) Taj Mahal – where they used Houdini to create art directable fire on a building facade; and (2) Les Revenants – whereRead More →

Gabriel Valdivia is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used toRead More →

We talk with Ubisoft’s Benoit Martinez, Erwin Heyms, Twan de Graaf and Guillame Jobst about crafting Ghost Recon Wildlands. “From the very beginning, we started a prototype, where we put Houdini at the core of the project. We realized that the scope of Houdini was not just visual effects, orRead More →

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