In this series of lessons by Mark Spevick, you will learn how to smash a brick wall starting with shelf tools then open up the node network to add attributes and refine the resulting simulation. Next you will dive a little deeper and add some bending and more realistic chunkingRead More →

Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more. On October 2, SideFXRead More →

In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into the Unity game editor with procedural controls available to artists. The results can then be further manipulated in Unity. Anytime aRead More →

Contributors: Alkemy X AXIS Studios BlackGinger Disney / Pixar Double Negative Framestore JAMM KVFX Lola Post Luma Animation The Mill Main Road Post / Mirco Paolini The Marmalade Post Moving Picture Company: MPC Mr. X NHK OLM Digital RISE Rodeo FX Sony Pictures Imageworks UPP VFX Arabia Wargaming.net Weta DigitalRead More →

New Houdini Connect! Meet Daniel Ferreira and Christophe Rodo, founding members of Megalis, a Tokyo-based studio specializing in high-end VFX. Learn how they created beautiful abstract advertising for Chinese phone manufacturer Xiaomi, taking the viewer on a journey from tiny to massive, all in one camera shot – and howRead More →

Montreal’s SHED tackled the challenge of creating a beautiful family of bears with ‘bigger than life’ personalities – finding a balance between stylization and realism. SHED used Houdini in a wide variety of ways, including character FX (fur creation and grooming, sliding skin using a cloth solver, etc), environments, lighting/lookdev,Read More →

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