In this tutorial, learn how to use Blended Box Map to project maps onto an object in a way that doesn’t require complex UV Mapping. This Part 3 movie shows the animation limitations associated with this map type and how to prevent them. Level: Intermediate Recorded in: 3ds Max 2017.1Read More →

In this tutorial, learn how to use the Blended Box Map to project maps onto an object in a way that doesn’t require complex UV Mapping. This Part 2 movie shows how to use Blended Box Mapping to texture an uneven terrain. Level: Intermediate Recorded in: 3ds Max 2017.1 UpdateRead More →

In this 3ds Max tutorial, you unwrap the texture coordinates on the low-poly column, in preparation to extract normal maps. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREARead More →

In this 3ds Max tutorial, you learn how to extract low-poly models from their respective high-poly counterparts. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREA by Autodesk |Read More →

In this tutorial, you learn to clean up data imported or linked from other 3D applications. This includes organizing inbound geometry by combining elements that go together by using Layers or Selection Sets. You also pay attention and correct any material and mapping problems, as well as adjust lighting specificationsRead More →

In this tutorial, you explore the Design Ribbon that is part of the Design Standard Workspace. The Design Ribbon combines tools that you are most likely to use when working in Design Animation. This simplifies the process of having to look for them in various areas of the 3ds MaxRead More →