[This presentation was previously shown during Unity’s Artist Digital Developer Day 2020] In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync functionality, we’ll show how developers can work with proceduralRead More →

Artomatix has joined the Unity family! In this Unite Now session, we will demonstrate powerful 3D material-creation workflows and quality-of-life enhancements made available with AI-assisted artistry. Speakers: Eric Risser (Principal Engineer) Mike Geig (Head of Evangelism Content) Ask your questions here: https://on.unity.com/2VXxcLA Did you find this video useful? Room forRead More →

In this session we’ll talk about how our partnership with ARM helps bringing the power of the Burst Compiler to Android, enhancing multicore processor performance and power management. You’ll learn how Burst grants ahead-of-time compilation of critical C# code to native code and the features it enables (e.g., Advanced SIMD).Read More →

Acquiring the right players and leveraging different channels and partners can be hard. In this session, Paivi Putsepp-Seufert, Unity’s head of performance marketing, shares her best tips for user acquisition (UA) based on insight from advertisers. She’s joined by other UA leaders to share their success tips. Speakers: Paivi Putsepp-SeufertRead More →

The Heretic was created on stock Unity 2019.3 and takes advantage of recent improvements in Unity’s graphics. It was entirely lit using real-time lights. In this video, we’ll take a look at how these lights work and how they enhance the world of The Heretic. Join us for a liveRead More →

In this LA Houdini User Group presentation Matt Wagar discusses his VEX procedural modeling workflow. Whether you’re a beginner at VEX, or a pro, Matt will show strategies he’s learned and created to enhance his procedural modeling workflow. Matt will also show his bridge asset inside the Unity game engineRead More →

In this session Unity evangelist Mike Geig chats with Peter Andreasen and Martin Kümmel from our internal production team. You might know them as the authors of projects like FPS Sample, Megacity or DOTS Sample. Their focus is on ensuring our solutions and features are working together in production environments.Read More →

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