[This presentation was previously shown during Unity’s Artist Digital Developer Day 2020] In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync functionality, we’ll show how developers can work with procedural
In this Unite Now session, you will learn from our monetization experts how you can maximize your game revenue without compromising the player experience. Speakers: Jacob Shriar (Senior Content Marketing Manager) Emory Irpan (Head of Publisher Operations) Dessy John (Senior Product Marketing Manager) Cathal O’Sullivan (Client Partner) Did you find
Discover the real costs of hosting your game, with strategic insight from Multiplay.com. They’ll run through five of the key factors you need to consider to control your costs and stay on top. Speakers: Paul Manuel (Director of Customer Success, Cloud Services) Larry Rye (Lead Solutions Engineer) Ask your questions
Join Dan Miller and Phil Chacko as they share the Unity workflows that let you create AR experiences for any environment across devices. Speakers: Dan Miller (XR Evangelist, Unity) Phil Chacko (Senior Product Manager, MARS, Unity) Jhanvi Shriram (CEO, Krikey) Ketaki Shriram (CTO, Krikey) Ask your questions here: https://on.unity.com/3eUzQdM Did
Artomatix has joined the Unity family! In this Unite Now session, we will demonstrate powerful 3D material-creation workflows and quality-of-life enhancements made available with AI-assisted artistry. Speakers: Eric Risser (Principal Engineer) Mike Geig (Head of Evangelism Content) Ask your questions here: https://on.unity.com/2VXxcLA Did you find this video useful? Room for
In this session we’ll talk about how our partnership with ARM helps bringing the power of the Burst Compiler to Android, enhancing multicore processor performance and power management. You’ll learn how Burst grants ahead-of-time compilation of critical C# code to native code and the features it enables (e.g., Advanced SIMD).
Acquiring the right players and leveraging different channels and partners can be hard. In this session, Paivi Putsepp-Seufert, Unity’s head of performance marketing, shares her best tips for user acquisition (UA) based on insight from advertisers. She’s joined by other UA leaders to share their success tips. Speakers: Paivi Putsepp-Seufert
In this LA Houdini User Group presentation Matt Wagar discusses his VEX procedural modeling workflow. Whether you’re a beginner at VEX, or a pro, Matt will show strategies he’s learned and created to enhance his procedural modeling workflow. Matt will also show his bridge asset inside the Unity game engine
In this session Unity evangelist Mike Geig chats with Peter Andreasen and Martin Kümmel from our internal production team. You might know them as the authors of projects like FPS Sample, Megacity or DOTS Sample. Their focus is on ensuring our solutions and features are working together in production environments.