Artomatix has joined the Unity family! In this Unite Now session, we will demonstrate powerful 3D material-creation workflows and quality-of-life enhancements made available with AI-assisted artistry. Speakers: Eric Risser (Principal Engineer) Mike Geig (Head of Evangelism Content) Ask your questions here: https://on.unity.com/2VXxcLA Did you find this video useful? Room forRead More →

In this session we’ll talk about how our partnership with ARM helps bringing the power of the Burst Compiler to Android, enhancing multicore processor performance and power management. You’ll learn how Burst grants ahead-of-time compilation of critical C# code to native code and the features it enables (e.g., Advanced SIMD).Read More →

Acquiring the right players and leveraging different channels and partners can be hard. In this session, Paivi Putsepp-Seufert, Unity’s head of performance marketing, shares her best tips for user acquisition (UA) based on insight from advertisers. She’s joined by other UA leaders to share their success tips. Speakers: Paivi Putsepp-SeufertRead More →

In this session Unity evangelist Mike Geig chats with Peter Andreasen and Martin Kümmel from our internal production team. You might know them as the authors of projects like FPS Sample, Megacity or DOTS Sample. Their focus is on ensuring our solutions and features are working together in production environments.Read More →

In this Unite Now session you will learn how to enhance artist workflows for a faster and more efficient production pipeline. We’ll demonstrate powerful artist and designer-friendly features in Unity. Speakers: Housein Cornell (Content Evangelist) Mike Geig (Global Head of Evangelism Content) Ask your questions here: https://on.unity.com/3eihPG4 Did you findRead More →

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