[This presentation was previously shown during Unity’s Artist Digital Developer Day 2020] In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync functionality, we’ll show how developers can work with proceduralRead More →

In this LA Houdini User Group presentation Matt Wagar discusses his VEX procedural modeling workflow. Whether you’re a beginner at VEX, or a pro, Matt will show strategies he’s learned and created to enhance his procedural modeling workflow. Matt will also show his bridge asset inside the Unity game engineRead More →

Ready to expand on the Creator Kit project? In this video, we’ll show you how to add a simple minimap to your RPG project! Find the accompanying tutorials on Unity Learn: https://learn.unity.com/project/creator-kit-rpg Also, make sure to check out the overview video showcasing the features and learning possibilities in the CreatorRead More →