In this tutorial, I show you how to add finger joints to the rig created in this tutorial: https://youtu.be/c538zkwxgTQ In order to do that, I walk you through HumanIK, a rigging middleware included with Maya that’s also compatible with other Autodesk products as well as non-Autodesk products (like game engines).Read More →

Motion Library is now a native plugin in Maya, making it easier for you to find affordable (including over 50 free ones to get started!), high-quality character animations for your Maya projects. In this video, Senior Product Owner, Mark Tanner walks through searching, previewing, and purchasing motion assets natively, rightRead More →

In this short lesson, I’ll show you how to create the most useful lights in Maya, how to display them in the Viewport along with shadows, and how to adjust their properties. Check out the whole series! https://www.youtube.com/playlist?list=PLD8E5717592CF5C26 Created in Maya 2020Read More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. Now that the basics of the text system are in place, it’s time to create entitiesRead More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This episode adds on to what we built in episode 7, giving us the means toRead More →

★ Daniel Linssen’s Font ▶ https://managore.itch.io/m5x7 ★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This episode sets up the “oText” object used for drawingRead More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This episode sets up the oGame manager object and also allows us to pause our gameRead More →

★ Source Code ▶ https://shaunjs.itch.io/shauns-action-rpg-tutorial ★ Support my work ▶ https://www.patreon.com/shaunjs ★ Assets & Sprites ▶ http://shaunspalding.co.uk/ARPG_Assets.zip Learn to build a zelda like action RPG in GameMaker Studio 2, starting from nothing at all. This episode sets up the player’s state machine and allows them to press a button toRead More →

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