In this video we cover the remaining properties that can be key framed, shortcuts and how running animations at runtime are different from running animations in Spine. 0:08 – Key Frames 0:29 – Events 1:30 – Meshes 2:27 – IK 3:03 – Flip 3:54 – Shortcuts 5:44 – Runtime DifferencesRead More →

Learn how to adjust bone lengths, use the Pose and Create tools, and use bone and image compensation in Spine. 0:08 – Tools Continued 0:35 – Bone Length 1:53 – Pose Tool 4:18 – Weights 4:53 – Create Tool 8:50 – Compensation 11:25 – Options Accompanying Spine User Guide article:Read More →

Learn how to use the selection and transform tools in Spine. 0:08 – Tools 0:31 – Selection 2:41 – Transform Tools 7:22 – Rotate Tool 9:49 – Translate Tool 12:12 – Scale Tool Accompanying Spine User Guide article: http://esotericsoftware.com/spine-toolsRead More →

Learn how to bring your images into your Spine project and how to use the Spine Photoshop script to rig your skeletons faster. 0:08 – Images 0:52 – Images Node 6:22 – Draw Order 7:23 – Tree Filter 8:34 – Scripts 10:39 – Photoshop Accompanying Spine User Guide article: http://esotericsoftware.com/spine-imagesRead More →

Learning these basic concepts is essential before setting up your own skeletons in Spine. 0:08 – Basic Concepts 0:33 – Skeletons 1:22 – Bones 2:45 – Attachments 3:22 – Slots Accompanying Spine User Guide article: http://esotericsoftware.com/spine-basic-conceptsRead More →

Learn how to get started using Spine! 0:08 – Getting Started 1:02 – Installation 1:51 – Running Spine 3:18 – Using Spine Accompanying Spine User Guide article: http://esotericsoftware.com/spine-getting-startedRead More →

Spine is an animation tool that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, both for creating animations and for making use of those animations in games. Find out more at: http://esotericsoftware.comRead More →

Page 7 of 7
1 5 6 7