In Part 5, we will rig the Left Leg. The leg will have both Forward and Inverse Kinematics and ability to twist both the upper and lower leg. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) LeftRead More →

In Part 3, we will begin rigging the Left Arm. The arm will have both Forward and Inverse Kinematics, the ability to twist both the upper and lower arm as well as ‘space switching’ for the wrist. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & NeckRead More →

In Part 2, we will work on the Neck, Head and Eyes. We will add ‘space switching’ to the Head and Eyes using constraints. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) Left Hand & Left ArmRead More →

New Planar Patch from Curve tools in Houdini 17 open the possibility for simple tailoring. This masterclass goes over the process of designing a dress for Tommy, showing how the Vellum Drape node can be used to build clothing panel-by-panel. Download scene files here: sidefx.com/tutorials/houdini-17-masterclass-vellum-drapeRead More →

Houdini 17’s new Vellum solver provides exciting new multi-physics possibilities. This masterclass provides an overview of the available solvers; and addresses both their SOP and DOP incarnations. Download scene files here: www.sidefx.com/tutorials/houdini-17-masterclass-vellum-overviewRead More →

Game designer and 3D artist Adrian Lazar talks about how Houdini was used in the development of his indie game, Planet Alpha. You’ll learn how Adrian got started with Houdini, the procedural workflows he used, and his advice to new Houdini users. “Procedural workflows are valuable because they save time,Read More →

In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into the Unity game editor with procedural controls available to artists. The results can then be further manipulated in Unity. Anytime aRead More →

Page 1 of 3
1 2 3