In this video, Ken Larue walks you through baking simplified PBR shaders for export via the FBX file format. Level: Intermediate Recorded in: 3ds Max 2021 This tutorial is intended for use with 3ds Max version 2021 or higher. ► Visit AREA by Autodesk to find answers to your questionsRead More →

In this video, 3ds Max rendering expert Zap Andersson continues to explore custom OSL shaders in a brand-new lesson. Level: Advanced Recorded in: 3ds Max 2019.2 This tutorial is intended for use with 3ds Max version 2019.2 or higher. ► Visit AREA by Autodesk to find answers to your questionsRead More →

In this video, 3ds Max rendering expert Zap Andersson continues to get you up to speed writing your own custom OSL shaders. Level: Advanced Recorded in: 3ds Max 2019.2 This tutorial is intended for use with 3ds Max version 2019.2 or higher. ► Visit AREA by Autodesk to find answersRead More →

In this video, Zap Andersson from the 3ds Max rendering team gets users up to speed on the recent integration of Open Shading Language support in 3ds Max 2019. Level: Intermediate Recorded in: 3ds Max 2019 ► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorialsRead More →

(GMS1.x Compatible) Best used with pixel art, unsure how this would particularly look with anti-aliased sprites but probably not great. ▶ Support my work: https://www.patreon.com/shaunjs ▶ Intro to shaders: https://www.youtube.com/watch?v=oK3R2aMq9tM Lots of new patrons recently which is exciting! Please keep in mind I update credits for new videos and giveRead More →

This is a quick start tutorial for Houdini, a 3D animation and VFX software used for feature films, commercials and video games. To learn more and to access a free learning edition, go to http://www.sidefx.com.Read More →