Learn how to create colors depending on the layout of your terrain! Sign up for the Unity3D Masterclass to get bonuses and a discount: https://bit.ly/2AV9vdG ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Twitter: https://twitter.com/BrackeysTweet/ ● Discord: http://discord.gg/brackeys ········································­­·······································­·­···· ► All content by BrackeysRead More →

Let’s create a cool Hologram effect using Shader Graph! ● Download the project: https://github.com/Brackeys/Shader-Graph-Tutorials ♥ Support Brackeys on Patreon: http://patreon.com/brackeys/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV ● Website: http://brackeys.com/ ● Facebook: https://facebook.com/brackeys/ ● Twitter: https://twitter.com/BrackeysTweet/ ········································­­·······································­·­···· ► All content by Brackeys is 100% free. We believe that education should be available forRead More →

Welcome to this series on procedural landmass generation. In this episode we’ll add support for textures to our terrain shader. Download the texture pack here: https://github.com/SebLague/Procedural-Landmass-Textures The full source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you’d like to support these videos, you can do so withRead More →

Welcome to this series on procedural landmass generation. In this episode we’ll begin work on a custom terrain shader. The full source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you’d like to support these videos, you can do so with a recurring pledge on Patreon, or aRead More →

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