Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/scripting/project-architecture-and-review In this second session we will continue to learn how to program a text based adventure game in C# by adding items which can be examined, taken and used, along with a very simple inventory system. InRead More →

Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/scripting/creating-exits Blog post on serialization: https://blogs.unity3d.com/2014/06/24/serialization-in-unity/ In this session we will learn how to program a text based adventure game in which the player explores a series of rooms by reading text and inputting commands via the keyboard.Read More →

Watch this video in context on the official Unity learn pages – http://www.unity3d.com/learn/tutorials/topics/navigation/actions-and-state-base-classes In this session we will look at creating a finite state machine based AI system which can be configured in Unity’s inspector using ScriptableObjects for states and actions in those states.Read More →

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