In this video Erika sets the rig to simulate depth on Spineboy in Spine. Expand the video description for downloads and chapters! This is a cut version of the stream. The full version is available on Twitch. Downloadable project: https://esotericsoftware.com/files/projects/twitch/twitch-20200813-SroKx9FjNJo.zip Get Spine: http://esotericsoftware.com Art by Siniša “Sinke” Mataić. Follow ErikaRead More →

In this tutorial, I show you how to add finger joints to the rig created in this tutorial: https://youtu.be/c538zkwxgTQ In order to do that, I walk you through HumanIK, a rigging middleware included with Maya that’s also compatible with other Autodesk products as well as non-Autodesk products (like game engines).Read More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes, for faster rigs. In this video, Will demos the new Pick Matrix attribute for filteringRead More →

In this tutorial, I show you a powerful new way to drive transforms in your rig using an Offset Parent Matrix. This lets you cut down on the number of joints, speed up your rig performance, and allow for more adaptability. Maya 2020 What’s New: http://help.autodesk.com/view/MAYAUL/2020/ENU/ The Matrix is ©Read More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes, for faster rigs. In this video, Will shows how the new Offset Parent Matrix inputRead More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. Will walks through how the new Proximity Pin can be used to precisely track positions on deforming geometry in this video.Read More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. New matrix-driven transform and operation nodes help reduce node and connection clutter in your scenes, for faster rigs. In this video, Will shows the Blend Matrix node which can beRead More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. Will walks through the new GPU-accelerated Proximity Wrap deformer in this video, showing how it is topology independent and how you do not have to be in a rest stateRead More →

In this series, Senior Maya Product Owner, Will Telford, walks through the latest rigging tools and updates in Maya 2020. The new Rivet command in the Constrain menu provides a one-click solution for creating locators directly attached to deforming geometry. In this video, Will demos how it can be usedRead More →

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