SideFX is pleased to release the Houdini 17.5 Launch Presentation video. Learn more about the upcoming H17.5 release from SideFX’s Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect – with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film.
This is an introductory video on rigging in Houdini, which will go over rigging as an overview, HDAs, objects vs geometry, parenting and hierarchies, bones and nulls, animation controls, constraints, rotation order/gimbal lock, naming conventions, mirroring and rigging, and animation scripts. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2)
This video will be a wrap up on our rig, with some features to be added before finishing. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) Left Hand & Left Arm Completion – https://youtu.be/CsYHn0RCDwk 5) Left Leg
[Time-coded Index Below] Over the past year and a half, the SideFX games team’s Luiz Kruel, Mike Lyndon and Paul Ambrosiussen have been crazy busy developing Houdini tools specifically designed for gamedev workflows – and have so far created over 90 tools. In this session, the guys walk through their