On March 25-27, join us for the Houdini HIVE GameDev – with educational and inspiring presentations by both SideFX technical experts and industry professionals. More info here: https://sidefx.co/3b1fJrq This 2020 games reel highlights yet another year of outstanding work by the crazy talented artists from game studios of all sizes,
In this tutorial I’ll go over the basics of vertex color gradient based animation for Unreal Engine 4. Vertex color gradient animation is the practice of creating animation using vertex shader offsets with various math functions modulated by the vertex colors. We’ll start by creating a basic butterfly wing flapping
Check out some of the games developed recently using Houdini and Unity in combination – using Houdini Engine to leverage Houdini’s procedural art inside of Unity… learn more here: https://sidefx.co/2OGCd9w – and more info on the plug-in here: https://sidefx.co/2VxIO7k VIDEO CREDITS: Blade Runner – Magnopus Building Scene – Marina Bade
Dive into the techniques and production lessons learned during the development of Mortal Kombat 11 with Houdini. We will focus on our geometry cache pipeline which allowed us to leverage Houdini’s fluid simulation tools to drive our unique cinematic blood effects. As a studio new to Houdini, we will give
Will and Danilo share their expertise and tips on photogrammetry and volumetric video, capturing several rare artifacts and tombs from Ancient Egypt from Experius VR’s interactive King Tut experience – then sharing the volumetric production of ‘7 Miracles’ – and lastly diving into the development of volumetric tools for VR
Continuing from Part 1 (https://sidefx.co/2OnEunP) – Kenny dives a bit deeper and takes a look at how to create procedural systems using PDG [Procedural Dependency Graph] in Houdini and Houdini Engine. This gives you a more hands-on look at how to construct a pipeline for Large Scale Environments in Unity.