In this 3ds Max tutorial, learn how to adjust the UV clusters to minimize distortion and then you pack them into the UV area. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additionalRead More →

In this 3ds Max tutorial, you unwrap the texture coordinates on the low-poly column, in preparation to extract normal maps. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREARead More →

In this 3ds Max tutorial, you learn how to extract low-poly models from their respective high-poly counterparts. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREA by Autodesk |Read More →