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Houdini 17/17.5 include a number of excellent updates/additions to destruction workflows. In this presentation, Keith will discuss how his preferred destruction workflow has evolved with these new features. He’ll also compare bespoke techniques to built-in solutions & use the example scene from his recently revamped CGMA ‘Mastering Destruction in Houdini’
[Re-recording of session originally presented at Houdini HIVE Utrecht on June 6, 2018] While Houdini is strongly established as a VFX tool, motion graphics studios are increasingly adapting it into their pipeline too. As more and more design tasks are being done in Houdini, we need a versatile toolset to