Learn how to use Arnold’s VR Camera to render a scene in stereoscopic 360-degree left eye/right eye output. This can be very useful for immersive experiences, where a customer can take your design and explore it with a VR headset. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zipRead More →

While the Arnold Renderer is compatible with many of 3ds Max’s features including Photometric Lights, this movie shows you the benefits of using Arnold Lights to illuminate a scene. Level: Intermediate Recorded in: 3ds Max 2018 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip This tutorial is intended for use with 3ds Max version 2018Read More →

In this multi-part tutorial, you learn about the new Arnold Renderer, MaxtoA, and what it brings to 3ds Max 2018. This Part 1 movie introduces you to the basics of setting up Arnold Renderer in 3ds Max 2018. Level: Intermediate Recorded in: 3ds Max 2018 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip This tutorialRead More →

In this tutorial, you learn how to use the Data Channel Modifier to create a procedural logo animation by controlling each element of a mesh. Level: Advanced Recorded in: 3ds Max 2017 Update 1 Files used: http://areadownloads.autodesk.com/wdm/3dsmax/htm-gnl_datamapmod-p2.zip Guest producer and narrator: Martin Ashton This tutorial is intended for use withRead More →

In this tutorial, you will explore the new Autodesk Raytracer or ART Renderer. It is a physically based renderer that is fast and easy to set up and ideal for Architectural and Design Visualization projects. Level: Intermediate Recorded in: 3ds Max 2017 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_art-render.zip This tutorial is intended forRead More →

In this 3ds Max tutorial, learn how to adjust the UV clusters to minimize distortion and then you pack them into the UV area. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additionalRead More →

In this 3ds Max tutorial, you unwrap the texture coordinates on the low-poly column, in preparation to extract normal maps. Level: Intermediate Recorded in: 3ds Max 2016 Files Used: http://areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip This tutorial is intended for use with 3ds Max version 2016 or higher. ► For additional learning content visit AREARead More →

In this 3ds Max tutorial, you learn about the benefits of using normal maps to provide detail without the overhead of added geometry. It’s a technique used mostly for gaming but can also be applied to architectural visualization or in any situation where interactive playback is required. Level: Intermediate RecordedRead More →

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