New Houdini Connect! Meet Daniel Ferreira and Christophe Rodo, founding members of Megalis, a Tokyo-based studio specializing in high-end VFX. Learn how they created beautiful abstract advertising for Chinese phone manufacturer Xiaomi, taking the viewer on a journey from tiny to massive, all in one camera shot – and howRead More →

Montreal’s SHED tackled the challenge of creating a beautiful family of bears with ‘bigger than life’ personalities – finding a balance between stylization and realism. SHED used Houdini in a wide variety of ways, including character FX (fur creation and grooming, sliding skin using a cloth solver, etc), environments, lighting/lookdev,Read More →

It’s time to see some results, results of the Winter #ue4jam that is! After playing through the 120+ incredible submissions, the team of judges has selected the finalists. Join us as we share some of our favorite games, play through the winning titles, and award some wonderful prizes. NEWS NVIDIARead More →

The 2018 reel highlights some of the amazing work our crazy-talented customers create with the help of Houdini. Studios and games include: Planet Alpha Game Studio (Planet Alpha) eXiin (Ary & the Secret of Seasons) Feline Arts (Suki & the Shadow Klaw) Flashbulb Games (Trailmakers) Gameloft (Modern Combat Versus) HinterlandRead More →

Meet eXiin – a talented Brussels-based indie games team, and the creators of the upcoming title ‘Ary and the Secret of Seasons’ – a 3D action-adventure puzzle game for PC and console. Learn how they use Houdini’s procedural workflow for tools and techniques they use to create a rich world withRead More →

Learn about the new features in Houdini 16.5 – by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer). SNEAK PEEK SUMMARY: https://vimeo.com/239828144 The Houdini 16.5 release date is November 7th.Read More →

It’s late-September and we all know what that means …Winter is coming… Matthew Rouleau – a VFX Supervisor at Rodeo FX in Montreal – takes us behind the scenes of Game of Thrones Season 6. Matthew talks about using Houdini to deliver film-quality shots on a TV schedule – includingRead More →

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