Bringing the power of houdini to the world of motion design through curated procedural systems. SIMON HOLMEDAL | Partner Panoply Simon is a Partner and Director at Panoply. Over the last few years he has worked on countless ambitious projects crossing and merging the borders of design and visual effects.
Houdini 17/17.5 include a number of excellent updates/additions to destruction workflows. In this presentation, Keith will discuss how his preferred destruction workflow has evolved with these new features. He’ll also compare bespoke techniques to built-in solutions & use the example scene from his recently revamped CGMA ‘Mastering Destruction in Houdini’
Learn about Pixar’s brand new RenderMan for Houdini plugin, completely rewritten to support the latest interactive workflows in RenderMan. Sarah Forcier will demonstrate RenderMan’s greatly improved integration with Houdini, including interactive modeling, shading, and lighting. Sarah will also highlight features like seamless support for Houdini’s geometric attributes, and the addition
Let’s finish up our Scatter HDA and get some VEX code in place to handle the data on the points, so we are instantiating foliage in Unity. This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/