The Dawning is an animated short created by SideFX with a crew of external and internal artists. The production of this animation touched everything – from storyboarding, concept design, modeling and texturing of assets, creation of terrains and environment building, rigging, animating, FX, lighting, rendering, comp, colour grading and soundRead More →

[This presentation was previously shown during Unity’s Artist Digital Developer Day 2020] In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync functionality, we’ll show how developers can work with proceduralRead More →

Over the course of one week game jammers used Houdini, along with other tools and game engines, to make games based on the theme of “Don’t Panic!” for the first-ever Houdini Game Jam. This video shows the games that were completed during the jam. All of these games can beRead More →

This year’s contributors: Alt.VFX Anima Blue Sky Studios Cantina Creative DNEG Electric Theatre Collective Framestore Goodbye Kansas Hybride Technologies JAMM Main Road Post The Mill Mr X Panoply Pixomondo Polygon Pictures Shirogumi Inc. Stormborn Studios Toei Animation UPP Walt Disney Animation StudiosRead More →

Games that were made with Houdini during Global Game Jam 2020 and entered into SideFX’s “Game Jam with Houdini Contest”. Get the full details here: Download and play the games for free below: 1st Place Winner – Breached 2nd Place Winner – Grandpa’s Little Memories 3rd PlaceRead More →

“Houdini for modeling is just another way to model. You can model something and then drop in some code, it’s a really helpful tool for us” In this Houdini Connect video Thomas Otto of Spaceflower talks about the development of his new indie game, Let Them Trade. He shows hisRead More →

In this LA Houdini User Group presentation Justin Dykhouse shows his workflow for creating line art on paper using Houdini and a robotic pen plotter. He’ll discuss creating designs in Houdini, converting to scalable vector graphics files (SVG), preparing designs for the plotter, and the printing process. Justin Dykhouse’s WebsiteRead More →

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