Game designer and 3D artist Adrian Lazar talks about how Houdini was used in the development of his indie game, Planet Alpha. You’ll learn how Adrian got started with Houdini, the procedural workflows he used, and his advice to new Houdini users. “Procedural workflows are valuable because they save time,Read More →

Contributors: Alkemy X AXIS Studios BlackGinger Disney / Pixar Double Negative Framestore JAMM KVFX Lola Post Luma Animation The Mill Main Road Post / Mirco Paolini The Marmalade Post Moving Picture Company: MPC Mr. X NHK OLM Digital RISE Rodeo FX Sony Pictures Imageworks UPP VFX Arabia Wargaming.net Weta DigitalRead More →

[Captions Available] Gameloft is a French video game publisher based in Paris, founded in 1999. The company presently operates 21 development studios worldwide, and publishes games with a special focus on the mobile games market. Since the beginning Gameloft has strived to bring quality and great user experience to theirRead More →

[Re-recording of session originally presented at Houdini HIVE Utrecht on June 6, 2018] After a brief intro of VEX and how it is integrated in Houdini, David creates an example to demonstrate how Houdini uses the given data, and the ease of manipulation through the VEX approach. He also showcasesRead More →

Ubisoft’s Étienne Carrier talks about their work on Far Cry 5, including how they used Houdini to help build the beautifully realistic world set in Montana, where a cult has invaded and needs to be …dealt with! Ubisoft’s procedural tech art team developed tools in Houdini – including for freshRead More →

New Houdini Connect! Meet Daniel Ferreira and Christophe Rodo, founding members of Megalis, a Tokyo-based studio specializing in high-end VFX. Learn how they created beautiful abstract advertising for Chinese phone manufacturer Xiaomi, taking the viewer on a journey from tiny to massive, all in one camera shot – and howRead More →

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