[This presentation was previously shown during Unity’s Artist Digital Developer Day 2020] In this session we will be looking at how Houdini Engine can help game developers create procedural content in art-directable ways to use in Unity. Using the new SessionSync functionality, we’ll show how developers can work with proceduralRead More →

Use Houdini’s procedural modeling tools to construct a procedural staircase. The key is that the stair will be driven by a single line and the treads, base and railings will be built up to match. You will also add the ability to bend the stair while keeping all of theRead More →

Review the staircase generator asset in Unity to see what controls it has available to level designers. You will learn how the asset works as a tool then take a quick look at how it was setup in Houdini. This should give you a clear idea of what to expectRead More →

Meet eXiin – a talented Brussels-based indie games team, and the creators of the upcoming title ‘Ary and the Secret of Seasons’ – a 3D action-adventure puzzle game for PC and console. Learn how they use Houdini’s procedural workflow for tools and techniques they use to create a rich world withRead More →