This is an introductory video on rigging in Houdini, which will go over rigging as an overview, HDAs, objects vs geometry, parenting and hierarchies, bones and nulls, animation controls, constraints, rotation order/gimbal lock, naming conventions, mirroring and rigging, and animation scripts. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2)Read More →

In Part 3, we will begin rigging the Left Arm. The arm will have both Forward and Inverse Kinematics, the ability to twist both the upper and lower arm as well as ‘space switching’ for the wrist. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & NeckRead More →

In Part 2, we will work on the Neck, Head and Eyes. We will add ‘space switching’ to the Head and Eyes using constraints. SERIES INDEX: 1) HDA & Spine – https://youtu.be/cWUHxyjbJ4M 2) Head, Eyes & Neck – https://youtu.be/SqD650qZmBk 3) Left Arm – https://youtu.be/zOXy-EeZHtU 4) Left Hand & Left ArmRead More →

Learn about the new features in Houdini 16.5 – by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer). SNEAK PEEK SUMMARY: https://vimeo.com/239828144 The Houdini 16.5 release date is November 7th.Read More →

A preview of some of the new tools and enhancements coming in Houdini 16.5. – – – – – – – – – – – – – – – – – – Music Credits: Lauge & Baba Gnohm, “Langbortistan” – Track 02 Dybet soundcloud.com/laugebabagnohm laugebabagnohm.bandcamp.com facebook.com/LaugeBabaGnohmRead More →