The Kitchen Generator tool allows you to generate variations of kitchen configurations within 3ds Max, through the use of Houdini Engine. You can work with the existing kitchen starter-pack, which contains sets of cupboards, shelves, sink, panels and parts. You can also swap your own geometry using the starter packRead More →

Tired of modeling? Want to make your own kitchen? Get your Kitchen Generator here! Get the tool, scene file and 3ds Max kitchen starter pack here! More →

Whether you are a feature film VFX artist, a game developer or a commercial studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements. Houdini 17.5 is a important release that includes a number of key features including the introduction of PDG | ProceduralRead More →

This is an introductory video on rigging in Houdini, which will go over rigging as an overview, HDAs, objects vs geometry, parenting and hierarchies, bones and nulls, animation controls, constraints, rotation order/gimbal lock, naming conventions, mirroring and rigging, and animation scripts. SERIES INDEX: 1) HDA & Spine – 2)Read More →

In Part 5, we will rig the Left Leg. The leg will have both Forward and Inverse Kinematics and ability to twist both the upper and lower leg. SERIES INDEX: 1) HDA & Spine – 2) Head, Eyes & Neck – 3) Left Arm – 4) LeftRead More →

In Part 2, we will work on the Neck, Head and Eyes. We will add ‘space switching’ to the Head and Eyes using constraints. SERIES INDEX: 1) HDA & Spine – 2) Head, Eyes & Neck – 3) Left Arm – 4) Left Hand & Left ArmRead More →