Let’s learn how to make a cool Snow Shader in Shader Graph! Check out XMLLayout! https://bit.ly/2VZocbu ● The shader is inspired by this amazing video: https://youtu.be/Q43XBychCEY ● Mayan Temple pack: http://devassets.com/assets/mayan-temple/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code! https://lineofcode.io/ ● Website: http://brackeys.com/ ● Twitter: https://twitter.com/BrackeysTweet/ ● Instagram:Read More →

Let’s make some simple cartoon water! 82% OFF for Web Hosting and FREE Domain included!: https://www.hostinger.com/brackeys Coupon Code is “BRACKEYS” for an additional 15% discount. The shader is based on this amazing video: https://youtu.be/jBmBb-je4Lg GduX: https://www.gdux.me/ Game Dev Unchained: https://www.gamedevunchained.com/ ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code!Read More →

Let’s learn how to make an awesome force field with Unity Shader Graph! ● Check out Skillshare! http://skl.sh/brackeys15 ● Support us on Patreon: https://www.patreon.com/brackeys ● Project Files: https://github.com/Brackeys/Force-Field ● Water Shader shown in intro: https://youtu.be/jBmBb-je4Lg ● Setting up Lightweight: https://bit.ly/2W0AYTf ···················································································· ♥ Subscribe: http://bit.ly/1kMekJV 👕 Check out Line of Code!Read More →

SideFX is pleased to release the Houdini 17.5 Launch Presentation video. Learn more about the upcoming H17.5 release from SideFX’s Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect – with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film.Read More →

Learn more: https://ole.unity.com/getbolt Learn how to prototype faster using BOLT: a 5-star visual-scripting tool for both programmers and non-coders available on the Unity Asset Store. Bolt gives you the power of complete visual scripting, allowing programmers to iterate faster and empowering artists and designers to create gameplay mechanics without writingRead More →