Let’s start our Scatter HDA by getting the basic tool setup hooked into our TOP network. We will also get a few items setup in the HDA’s Type Properties. This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/Read More →

In this video, I step you through the basics of Maya’s DNA – the Node Graph. I show how performing commands in the UI creates or alters nodes in the graph, and then show you how to edit those nodes directly to get some custom behavior.Read More →

SideFX is pleased to release the Houdini 17.5 Launch Presentation video. Learn more about the upcoming H17.5 release from SideFX’s Cristin Barghiel, VP R&D, Scott Keating, Senior Product Designer, Ken Xu, Senior Software Architect – with special guest Bill Polson, Global Head of Pipeline and Workflow, MPC Film.Read More →

Learn more: https://ole.unity.com/getbolt Learn how to prototype faster using BOLT: a 5-star visual-scripting tool for both programmers and non-coders available on the Unity Asset Store. Bolt gives you the power of complete visual scripting, allowing programmers to iterate faster and empowering artists and designers to create gameplay mechanics without writingRead More →