A quick summary of just a few of the Houdini Game Development Tools recently developed at SideFX. GDTs are designed to make Houdini workflows faster and easier – so you can focus on your content development. And even though they’re called Game Development Tools, many artists outside of that fieldRead More →

In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX exporter, and the new Vertex Animation Texture workflows to get meshes withRead More →

Gabriel Valdivia is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used toRead More →

Luis Garcia, also known as “Lune” is an indie game developer working on the project “Suki & the Shadow Klaw” for Playstation 4, Xbox One, Playstation Vita and PC platforms. In this talk you will learn the importance of knowing your target platforms and how to speed up your pipelineRead More →

Here’s a look at some of the amazing games and VR projects that Houdini artists have been working on! Coming to GDC 2017? Visit our booth or Houdini SkillDev Workshop – more info here: sidefx.com/community/gdc-2017/ REEL CREDITS: Adrian Lazar Planet Alpha 31 Axis Animation Dawn of War III eXiin AryRead More →

Houdini and Houdini Engine are being used by AAA and Indie game devs to create stunning gameplay and feature-film quality cinematics. Hear from industry professionals as they discuss the benefits of going procedural with Houdini. SideFX is bringing Houdini and Houdini Engine to this year’s Game Developers Conference and ExhibitionRead More →