Over the course of one week game jammers used Houdini, along with other tools and game engines, to make games based on the theme of “Don’t Panic!” for the first-ever Houdini Game Jam. This video shows the games that were completed during the jam. All of these games can beRead More →

Artomatix has joined the Unity family! In this Unite Now session, we will demonstrate powerful 3D material-creation workflows and quality-of-life enhancements made available with AI-assisted artistry. Speakers: Eric Risser (Principal Engineer) Mike Geig (Head of Evangelism Content) Ask your questions here: https://on.unity.com/2VXxcLA Did you find this video useful? Room forRead More →

In this session we’ll talk about how our partnership with ARM helps bringing the power of the Burst Compiler to Android, enhancing multicore processor performance and power management. You’ll learn how Burst grants ahead-of-time compilation of critical C# code to native code and the features it enables (e.g., Advanced SIMD).Read More →

Acquiring the right players and leveraging different channels and partners can be hard. In this session, Paivi Putsepp-Seufert, Unity’s head of performance marketing, shares her best tips for user acquisition (UA) based on insight from advertisers. She’s joined by other UA leaders to share their success tips. Speakers: Paivi Putsepp-SeufertRead More →

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