▶ Tim Wayman on Twitter: https://twitter.com/Timway4 ▶ Other talks: https://www.youtube.com/playlist?list=PLPRT_JORnIupBf47mR84Btyrr6FnJQb84 ▶ GMMeetup on Facebook: https://www.facebook.com/groups/1979979265587215/?ref=br_rs ▶ GMMeetup on Twitter: https://twitter.com/GMMeetup ▶ Support my work: https://www.patreon.com/shaunjsRead More →

For my GameDev Courses: http://learn.heartbeast.co Source Code: https://github.com/GameMakerDiscord/random-level-gen-gms2 Collisions using Bitwise Operators: https://www.youtube.com/watch?v=YObbsg2Hbcw&t=25s GMS 1.4 Series: https://www.youtube.com/playlist?list=PL9FzW-m48fn2gQVYFxDzq4cz2A4uGWusx Follow me on Twitch for GameMaker livestreams: http://www.twitch.tv/uheartbeast Follow my twitter: https://twitter.com/uheartbeast Like my Facebook page: https://www.facebook.com/heartbeast.studios Follow me on Tumblr: http://uheartbeast.tumblr.com/ GameMaker Tutorials on Reddit: https://www.reddit.com/r/gamemakertutorials/ Thank you all so much forRead More →

For more GameMaker Tutorials and Courses: http://learn.heartbeast.co Sprites: https://www.dropbox.com/s/nxg6n4vw621tysl/Random%20Level%20Generation%20Resources.zip?dl=0 Old GMS 1.4 version of this series: https://www.youtube.com/watch?v=TZtMNnXFnHE&list=PL9FzW-m48fn2gQVYFxDzq4cz2A4uGWusx /r/GameMaker Discord GitHub: https://gamemakerdiscord.github.io/ Bitmasking: https://gamedevelopment.tutsplus.com/tutorials/how-to-use-tile-bitmasking-to-auto-tile-your-level-layouts–cms-25673 Grid Data Structures: https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/data_structures/ds%20grids/index.html Follow me on Twitch for GameMaker livestreams: http://www.twitch.tv/uheartbeast Follow my twitter: https://twitter.com/uheartbeast Like my Facebook page: https://www.facebook.com/heartbeast.studios Follow me on Tumblr: http://uheartbeast.tumblr.com/ GameMakerRead More →

▶ Source Code: https://shaunjs.itch.io/wave-spawner-tutorial ▶ Support my work: https://www.patreon.com/shaunjs Building a simple enemy wave spawner allowing you flexibly spawn a series of waves over time, with each new wave coming after the last is defeated.Read More →

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