Houdini and Houdini Engine are being used by AAA and Indie game devs to create stunning gameplay and feature-film quality cinematics. Hear from industry professionals as they discuss the benefits of going procedural with Houdini. SideFX is bringing Houdini and Houdini Engine to this year’s Game Developers Conference and ExhibitionRead More →

Learn how to create and configure region and mesh attachments in Spine. 0:08 Attachments 0:51 Region Attachments 1:05 Setup 1:18 Path 1:35 Color 2:01 Background 2:31 Transform Copy 3:06 Mesh Attachments 3:38 Setup 4:00 Edit Mode 4:17 Modify 4:34 Create 4:45 Delete 5:07 Reset 5:14 Generate 5:42 Exit 5:56 OutlineRead More →

This demo game uses Spine, a 2D animation tool for games. Full source code: https://github.com/EsotericSoftware/spine-superspineboy Spine by Esoteric Software: http://esotericsoftware.com/Read More →

This time lapse shows building a jump animation using the Pose to Pose approach. The most important frames are designed first, then frames are filled in-between. This video accompanies the Spine User Guide – Animating video. For a more detailed description please see the full video on animating here: AccompanyingRead More →

Learn the most common approaches to building animations using Spine. 0:08 – Animating 0:44 – Workflow 1:01 – Straight Ahead 2:41 – Pose to Pose 5:25 – Layered & Combined 6:31 – Secondary Animation 7:33 – Curves Accompanying Spine User Guide article: http://esotericsoftware.com/spine-animating Animating Pose to Pose, extended version: TheRead More →

Jump-start your game development with the Hitman Asset Pack! It has a fully rigged Spine skeleton and accompanying art that can be dropped directly into a game. The Spine project files are included, allowing the animations to be customized or new animations to be created as needed. The art canRead More →

Learn how to animate in Spine by setting key frames. 0:08 – Key Frames 1:04 – Timeline 2:07 – Setting Keys 3:45 – Transforms 4:41 – Rotation 6:37 – Attachments 7:54 – Slot Color 9:23 – Draw Order Accompanying Spine User Guide article: http://esotericsoftware.com/spine-key-framesRead More →

In this video we cover the remaining properties that can be key framed, shortcuts and how running animations at runtime are different from running animations in Spine. 0:08 – Key Frames 0:29 – Events 1:30 – Meshes 2:27 – IK 3:03 – Flip 3:54 – Shortcuts 5:44 – Runtime DifferencesRead More →

Learn how to adjust bone lengths, use the Pose and Create tools, and use bone and image compensation in Spine. 0:08 – Tools Continued 0:35 – Bone Length 1:53 – Pose Tool 4:18 – Weights 4:53 – Create Tool 8:50 – Compensation 11:25 – Options Accompanying Spine User Guide article:Read More →

Learn how to use the selection and transform tools in Spine. 0:08 – Tools 0:31 – Selection 2:41 – Transform Tools 7:22 – Rotate Tool 9:49 – Translate Tool 12:12 – Scale Tool Accompanying Spine User Guide article: http://esotericsoftware.com/spine-toolsRead More →

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