Learn how to create and configure region and mesh attachments in Spine. 0:08 Attachments 0:51 Region Attachments 1:05 Setup 1:18 Path 1:35 Color 2:01 Background 2:31 Transform Copy 3:06 Mesh Attachments 3:38 Setup 4:00 Edit Mode 4:17 Modify 4:34 Create 4:45 Delete 5:07 Reset 5:14 Generate 5:42 Exit 5:56 OutlineRead More →

This demo game uses Spine, a 2D animation tool for games. Full source code: https://github.com/EsotericSoftware/spine-superspineboy Spine by Esoteric Software: http://esotericsoftware.com/Read More →

This time lapse shows building a jump animation using the Pose to Pose approach. The most important frames are designed first, then frames are filled in-between. This video accompanies the Spine User Guide – Animating video. For a more detailed description please see the full video on animating here: AccompanyingRead More →

Learn the most common approaches to building animations using Spine. 0:08 – Animating 0:44 – Workflow 1:01 – Straight Ahead 2:41 – Pose to Pose 5:25 – Layered & Combined 6:31 – Secondary Animation 7:33 – Curves Accompanying Spine User Guide article: http://esotericsoftware.com/spine-animating Animating Pose to Pose, extended version: TheRead More →

Jump-start your game development with the Hitman Asset Pack! It has a fully rigged Spine skeleton and accompanying art that can be dropped directly into a game. The Spine project files are included, allowing the animations to be customized or new animations to be created as needed. The art canRead More →

Learn how to animate in Spine by setting key frames. 0:08 – Key Frames 1:04 – Timeline 2:07 – Setting Keys 3:45 – Transforms 4:41 – Rotation 6:37 – Attachments 7:54 – Slot Color 9:23 – Draw Order Accompanying Spine User Guide article: http://esotericsoftware.com/spine-key-framesRead More →

In this video we cover the remaining properties that can be key framed, shortcuts and how running animations at runtime are different from running animations in Spine. 0:08 – Key Frames 0:29 – Events 1:30 – Meshes 2:27 – IK 3:03 – Flip 3:54 – Shortcuts 5:44 – Runtime DifferencesRead More →

Learn how to adjust bone lengths, use the Pose and Create tools, and use bone and image compensation in Spine. 0:08 – Tools Continued 0:35 – Bone Length 1:53 – Pose Tool 4:18 – Weights 4:53 – Create Tool 8:50 – Compensation 11:25 – Options Accompanying Spine User Guide article:Read More →

Learn how to use the selection and transform tools in Spine. 0:08 – Tools 0:31 – Selection 2:41 – Transform Tools 7:22 – Rotate Tool 9:49 – Translate Tool 12:12 – Scale Tool Accompanying Spine User Guide article: http://esotericsoftware.com/spine-toolsRead More →

Learn how to bring your images into your Spine project and how to use the Spine Photoshop script to rig your skeletons faster. 0:08 – Images 0:52 – Images Node 6:22 – Draw Order 7:23 – Tree Filter 8:34 – Scripts 10:39 – Photoshop Accompanying Spine User Guide article: http://esotericsoftware.com/spine-imagesRead More →

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