Meet eXiin – a talented Brussels-based indie games team, and the creators of the upcoming title ‘Ary and the Secret of Seasons’ – a 3D action-adventure puzzle game for PC and console. Learn how they use Houdini’s procedural workflow for tools and techniques they use to create a rich world withRead More →

Learn about the new features in Houdini 16.5 – by Cristin Barghiel (VP R&D) and Scott Keating (Senior Product Designer). SNEAK PEEK SUMMARY: https://vimeo.com/239828144 The Houdini 16.5 release date is November 7th.Read More →

In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX exporter, and the new Vertex Animation Texture workflows to get meshes withRead More →

Gabriel Valdivia is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used toRead More →

Luis Garcia, also known as “Lune” is an indie game developer working on the project “Suki & the Shadow Klaw” for Playstation 4, Xbox One, Playstation Vita and PC platforms. In this talk you will learn the importance of knowing your target platforms and how to speed up your pipelineRead More →

We talk with Ubisoft’s Benoit Martinez, Erwin Heyms, Twan de Graaf and Guillame Jobst about crafting Ghost Recon Wildlands. “From the very beginning, we started a prototype, where we put Houdini at the core of the project. We realized that the scope of Houdini was not just visual effects, orRead More →

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