Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more. On October 2, SideFX
In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into the Unity game editor with procedural controls available to artists. The results can then be further manipulated in Unity. Anytime a
Take a closer look at the tools and technology being used to create ‘Ary and the Secret of Seasons’ with Kwanbo Kim, eXiin’s Lead Artist. eXiin is an indie-sized studio who are maximizing their ability to create a full-scale 3D puzzle/adventure game by incorprotating procedural techniques into their workflow. Kwanbo
Nikolay covers some of the techniques used at Wargaming for the mind blowing cinematics they create, including… 1) Rust spreading / Decay: Step-by-Step walkthrough describing the process of making effect of Rust spreading and decay. This effect has been used in our recent project that was dedicated to Halloween event.