Will and Danilo share their expertise and tips on photogrammetry and volumetric video, capturing several rare artifacts and tombs from Ancient Egypt from Experius VR’s interactive King Tut experience – then sharing the volumetric production of ‘7 Miracles’ – and lastly diving into the development of volumetric tools for VR
Continuing from Part 1 (https://sidefx.co/2OnEunP) – Kenny dives a bit deeper and takes a look at how to create procedural systems using PDG [Procedural Dependency Graph] in Houdini and Houdini Engine. This gives you a more hands-on look at how to construct a pipeline for Large Scale Environments in Unity.
Using the Unity-Houdini Engine plugin, Luiz demonstrates a pipeline that lets you make and edit PSD files in Photoshop then convert them into full playable levels in Unity. This in depth talk goes through the process of building this asset and explaining the different methods used for converting images into