In this presentation, Luiz teaches how to use the new Games Tool Shelf that is included with Houdini 16. He will go over the new normal map nodes for COPs, Flowmap Tools, Make Loop SOP, RBD to FBX exporter, and the new Vertex Animation Texture workflows to get meshes withRead More →

Gabriel Valdivia is a Game Intern at SideFX. He graduated from Drexel University with a B.S. in Digital Media and an interest in Houdini for game development. In his presentation, Gabriel talks about the Castle Defender VR project. He walks through the creation of the Houdini Digital Assets used toRead More →

Luis Garcia, also known as “Lune” is an indie game developer working on the project “Suki & the Shadow Klaw” for Playstation 4, Xbox One, Playstation Vita and PC platforms. In this talk you will learn the importance of knowing your target platforms and how to speed up your pipelineRead More →

We talk with Ubisoft’s Benoit Martinez, Erwin Heyms, Twan de Graaf and Guillame Jobst about crafting Ghost Recon Wildlands. “From the very beginning, we started a prototype, where we put Houdini at the core of the project. We realized that the scope of Houdini was not just visual effects, orRead More →

Here’s a look at some of the amazing games and VR projects that Houdini artists have been working on! Coming to GDC 2017? Visit our booth or Houdini SkillDev Workshop – more info here: sidefx.com/community/gdc-2017/ REEL CREDITS: Adrian Lazar Planet Alpha 31 Axis Animation Dawn of War III eXiin AryRead More →

NOTE – skip-less version can be found here: http://sidefx.co/2lxti9p There were some technical issues with the internet that evening, which caused some skipping in this version of the video. On February 6, 2017, SideFX hosted the launch of Houdini 16 Amarok, at the Rich Mix Cinemas in London. The SideFXRead More →

Jump into the fascinating mind of Jeff Wagner where he’ll show you his unique perspectives on learning and using Houdini. To utilize Houdini to its fullest it’s important to start with an understanding of Houdini’s architecture. It’s also the best way to take your Houdini skills to the next levelRead More →

We speak with some of the innovative artists using Houdini to create rich, immersive virtual worlds. Speakers include Kevin Mack (ShapeSpaceVR), Nick Young (MachinEyes), Mike Murdock (TriHelix), Robert Chen (Oculus Story Studio), and Jordan Halsey (VR Playhouse).Read More →

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