Views in depth: 0:08 Views 0:26 Open 0:48 Tabs 1:14 Resize 1:32 Minimize 2:11 Close 2:34 Multiple Monitors Accompanying Spine User Guide article: http://esotericsoftware.com/spine-viewsRead More →

Path Constraints in depth: 0:08 Path Constraints 0:51 Setup 2:03 Position Mode 2:58 Spacing Mode 3:48 Rotate Mode 5:58 Translate Mix 6:35 Rotate Offset 6:51 Keying 7:10 Color Accompanying Spine User Guide article: http://esotericsoftware.com/spine-path-constraintsRead More →

Expand the video description for downloads and video chapters! Download the files of this stream: http://esotericsoftware.com/files/projects/twitch/twitch-20181213-h9n7M-Q5r2Q.zip Get Spine: http://esotericsoftware.com Follow Erika live as she creates assets for Spine on Twitch: https://www.twitch.tv/esotericsoftware All the videos and the shareable files: http://esotericsoftware.com/spine-twitch.php Youtube playlist: Video chapters: 0:00:00 Introduction *Video overlay export for OBS*Read More →

Houdini 17 includes a wealth of new features, including a GPU-accelerated multisolver for cloth, hair, soft bodies and grains, a new white water solver, a material-based destruction framework, facial autorigs, fullbody IK, enhanced animation and modeling workflows, UV autoseaming, GLTF I/O, gamedev tools and much more. On October 2, SideFXRead More →

In Houdini, networks of nodes can be easily wrapped up into Houdini Digital Assets then shared with other artists. With the Houdini Engine, these assets can be loaded into the Unity game editor with procedural controls available to artists. The results can then be further manipulated in Unity. Anytime aRead More →

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