0:08 Tree View 0:25 Expand and Collapse 0:57 Shortcuts 1:29 Selection 1:52 Properties 3:00 Drag and Drop 3:27 Filters 4:22 Auto Scroll 4:49 Annotations 5:06 Folders 5:25 Find and Replace 7:06 Regular Expressions 8:03 Type to Search 8:58 Image Preview 9:23 View Settings Accompanying Spine User Guide article: http://esotericsoftware.com/spine-treeRead More →

Erika and Mario walk you through the most notable features in the latest release of the Spine Editor and Spine Runtimes. 00:16 Mesh tracing 00:40 Polygonal texture packing 00:58 Soft IK 01:10 Skin bones and constraints 02:23 Mix-and-match project 02:49 Folders 03:28 Rulers 03:42 Enhanced PSD export 04:10 Welcome screenRead More →

In this Unreal Engine livestream SideFX Game Technical Artist Paul Ambrosiussen shows a variety of ways Houdini was used for VFX, mesh processing, terrain, world building, and mega-structure detailing in the realistic cinematic, “Rebirth”, created in partnership with Quixel and Unreal Engine for GDC 2019. Houdini: https://www.sidefx.com/ Unreal Engine: https://www.unrealengine.comRead More →

Let’s start our Scatter HDA by getting the basic tool setup hooked into our TOP network. We will also get a few items setup in the HDA’s Type Properties. This lesson is part of a larger collection of tutorials which you can access here along with project files: https://www.sidefx.com/learn/collections/pdg-for-indie-gamedev/Read More →

Now that we have the HAD which is responsible for the texturing of the terrain, let’s get it hooked into the TOP network so it is producing the textures for our terrain inside of Unity. This lesson is part of a larger collection of tutorials which you can access hereRead More →

Erika and Mario walk you through the most notable features in the latest release of the Spine Editor and Spine Runtimes. 00:15 Audio support 01:53 Revamped exports 03:39 Type to search 04:48 Stretchy, compressed, and uniform inverse kinematics 06:07 Combining skins 07:09 Skin duplication and placeholder creation 09:02 Vertex copy/pasteRead More →

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