▶ Get Tweenline 2: https://ciberman.net/tweenline/ ▶ Support my work: https://www.patreon.com/shaunjs I wasn’t paid to make this video. @cibermandesigns provided a key in the understanding I would use it to make this review.Read More →

▶ Support my work: https://www.patreon.com/shaunjs ▶ Source code: https://www.patreon.com/posts/23502640 (Patrons only for now, will prepare an itch page in the new year!) And that’s me out for Christmas. Have a good end-of-winter-thing everyone!Read More →

▶ Support my work: https://www.patreon.com/shaunjs Learn how I implemented bodies of water into my platform game PokeyPoke using GameMaker Studio 2. A shader, an array, hookes law and a handful of sine waves. ▶ The tutorial I used to implement springs in the water: https://gamedevelopment.tutsplus.com/tutorials/make-a-splash-with-dynamic-2d-water-effects–gamedev-236 ▶ PokeyPoke: https://twitter.com/PokeyPokeGameRead More →

Combo chains! ▶ Source code: https://shaunjs.itch.io/shauns-melee-example ▶ Part 1: https://youtu.be/93Dz2hgsZy0 ▶ Support my work: https://www.patreon.com/shaunjs A remade, revamped and more in depth video on melee attacks for GameMaker Studio 2. Part 1 covers a basic attack using a state machine, part 2 will cover combo chains. Shout outs to PixellatedPopeRead More →

▶ Source code: https://shaunjs.itch.io/shauns-melee-example ▶ Support my work: https://www.patreon.com/shaunjs A remade, revamped and more in depth video on melee attacks for GameMaker Studio 2. Part 1 covers a basic attack using a state machine, part 2 will cover combo chains. Shout outs to PixellatedPope and other members of the GameMakerRead More →

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